Interface IClusterApi
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public interface IClusterApi
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description voidcreateRoom(com.smartfoxserver.v2.api.CreateRoomSettings settings, com.smartfoxserver.v2.entities.User owner)Invoked from: Lobby Node onlyvoiddispatchGameEventToLobby(java.util.Map<java.lang.String,java.lang.Object> params)Invoked from: Game Node onlyintgetGameNodeCount()Invoked from: Lobby Node onlyIClusterResponseApigetResponseApi()intgetTotalClusterUserCount()Invoked from: Lobby Node onlyvoidjoinRoom(java.lang.String serverId, com.smartfoxserver.v2.entities.User user, int roomId)Invoked from: Lobby Node onlyvoidjoinRoom(java.lang.String serverId, com.smartfoxserver.v2.entities.User user, int roomId, boolean asSpectator)Invoked from: Lobby Node onlyvoidquickJoinOrCreateRoom(com.smartfoxserver.v2.entities.User player, com.smartfoxserver.v2.entities.match.MatchExpression expression, java.util.List<java.lang.String> groupList, com.smartfoxserver.v2.api.CreateRoomSettings settings)Invoked from: Lobby Node onlyvoidquickJoinOrCreateRoom(com.smartfoxserver.v2.entities.User player, com.smartfoxserver.v2.entities.match.MatchExpression expression, java.util.List<java.lang.String> groupList, com.smartfoxserver.v2.api.CreateRoomSettings settings, boolean fireClientError)Invoked from: Lobby Node onlyvoidsendJoinInvitation(com.smartfoxserver.v2.entities.invitation.Invitation invitation, IClusterTarget target)Invoked from: Lobby Node onlyvoidsendJoinInvitation(com.smartfoxserver.v2.entities.User inviter, java.util.List<com.smartfoxserver.v2.entities.User> invitees, IClusterTarget target, int expirySeconds, com.smartfoxserver.v2.entities.data.ISFSObject params)Invoked from: Lobby Node only
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Method Detail
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getResponseApi
IClusterResponseApi getResponseApi()
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getGameNodeCount
int getGameNodeCount()
Invoked from: Lobby Node only
Get the number of Game nodes currently active- Returns:
- the number of Game nodes currently active
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getTotalClusterUserCount
int getTotalClusterUserCount()
Invoked from: Lobby Node only
Obtain the total number of players on all game nodes- Returns:
- the total number of players on all game nodes
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createRoom
void createRoom(com.smartfoxserver.v2.api.CreateRoomSettings settings, com.smartfoxserver.v2.entities.User owner)Invoked from: Lobby Node only
- Parameters:
settings- the room settingsowner- the owner of the Room (if null the Room is owned by the Server)
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quickJoinOrCreateRoom
void quickJoinOrCreateRoom(com.smartfoxserver.v2.entities.User player, com.smartfoxserver.v2.entities.match.MatchExpression expression, java.util.List<java.lang.String> groupList, com.smartfoxserver.v2.api.CreateRoomSettings settings)Invoked from: Lobby Node only
Searches for one or more Rooms matching the criteria provided in the MatchExpression and join the first available. If no Room is found create a new Room with the settings provided.
Possible client side events:
- ROOM_JOIN: if the Room is joined successfully
- ROOM_JOIN_ERROR: if an error occurred while attempting to join the Room
- ROOM_CREATION_ERROR: if an error occurs while attempting to create the new Room
- Parameters:
player- the User requesting to joinexpression- a MatchExpression used to filter Rooms for specific criteriagroupList- List of Room Groups where to searchsettings- the settings to use when creating a new Room
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quickJoinOrCreateRoom
void quickJoinOrCreateRoom(com.smartfoxserver.v2.entities.User player, com.smartfoxserver.v2.entities.match.MatchExpression expression, java.util.List<java.lang.String> groupList, com.smartfoxserver.v2.api.CreateRoomSettings settings, boolean fireClientError)Invoked from: Lobby Node only
Searches for one or more Rooms matching the criteria provided in the MatchExpression and join the first available. If no Room is found create a new Room with the settings provided.
Possible client side events:
- ROOM_JOIN: if the Room is joined successfully
- ROOM_JOIN_ERROR: if an error occurred while attempting to join the Room
- ROOM_CREATION_ERROR: if an error occurs while attempting to create the new Room
- Parameters:
player- the User requesting to joinexpression- a MatchExpression used to filter Rooms for specific criteriagroupList- a list of Room Groups where to searchsettings- the settings to use when creating a new RoomfireClientError- if true, notify a SFSClusterEvent.LOAD_BALANCER_ERROR to the client
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joinRoom
void joinRoom(java.lang.String serverId, com.smartfoxserver.v2.entities.User user, int roomId, boolean asSpectator)Invoked from: Lobby Node only
NOTE: normally you don't need to call this method as joining is already done for you behind the scenes when using the matchmaking calls from either client or server side. For example using the quickJoinOrCreateRoom method.
- Parameters:
serverId- id of the target Game Nodeuser- the playerroomId- the id of the Room to joinasSpectator- true, if the player should join as spectator rather than player
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joinRoom
void joinRoom(java.lang.String serverId, com.smartfoxserver.v2.entities.User user, int roomId)Invoked from: Lobby Node only
NOTE: normally you don't need to call this method as joining is already done for you behind the scenes when using the matchmaking calls from either client or server side. For example using the quickJoinOrCreateRoom method.
- Parameters:
serverId- id of the target Game Nodeuser- the playerroomId- the id of the target Room
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sendJoinInvitation
void sendJoinInvitation(com.smartfoxserver.v2.entities.invitation.Invitation invitation, IClusterTarget target)Invoked from: Lobby Node only
Send a Join Invitation to a single User.
Invites another User to join a specific Room- Parameters:
invitation- the Invitationtarget- the target Room/Server id of the invitation- See Also:
SFSInvitation,InvitationCallback
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sendJoinInvitation
void sendJoinInvitation(com.smartfoxserver.v2.entities.User inviter, java.util.List<com.smartfoxserver.v2.entities.User> invitees, IClusterTarget target, int expirySeconds, com.smartfoxserver.v2.entities.data.ISFSObject params)Invoked from: Lobby Node only
Send a Join Invitation to a List of Users
Invites multiple Users to join a specific Room- Parameters:
inviter- the Inviterinvitees- the Inviteetarget- the target Room/Server id of the invitationexpirySeconds- the amount of time allowed for the Invitee to accept or refuse the invitationparams- custom Invitation parameters- See Also:
SFSInvitation,InvitationCallback
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dispatchGameEventToLobby
void dispatchGameEventToLobby(java.util.Map<java.lang.String,java.lang.Object> params)
Invoked from: Game Node only
Notifies a custom event from a Game Node back to the Lobby Zone Extension. If you're running multiple Zones on the Lobby side, all of them will receive the event, provided they have an active Zone-level Extension.
This method is more conveniently invoked from any class extending SFSClusterGameExtension.- Parameters:
params- a Map of parameters associated with the event. NOTE: every object in the Map must be Serializable.
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